3D 공간 작업의 토대로써 사용하게 될 소스. 카메라, 키보드 마우스를 이용한 이동, 정육면체과 구를 생성할 수 있다.
wasd: 앞뒤, 양옆이동
스페이스바: +y축(위로)이동
쉬프트키:-y축(아래로)이동
ESC:종료
마우스 클릭: 마우스 고정해제 & 커서표시
c: 정육면체 생성
b: 구 생성
해결해야 할 문제점:: 물체를 너무 많이 생성하면(한 50개쯤) 마우스에 의한 시점이동 시 무척 렉이걸린다.
이동하면서 물체의 생성이 안된다.(방향키와 c,b 키를 동시에 조작불가)
누군가에게 도움이 될 수 있을까 해서 소스도 올려본다. 그러나 당신이 어떤 문제에 봉착했다면, 우선 스스로 깊게 생각해보는 것이 실력향상에 도움이 될 것이다. 또, 당연한 소리지만 프로세싱 2주차인 나보다 훨씬 효율적인 코드가 분명 있을 것이므로 아래의 것을 모범으로 삼지는 않았으면 한다.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 | //Main////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// import java.awt.Robot; import java.lang.System.*; final static float pi = 3.14; boolean display;//True: program is running; to exit threads void setup() { frameRate(60); size(800, 600, P3D); smooth(2); initialization(); thread("Title"); } void draw(){ //Foundation directionalLight(255,255,255, -0.5, -3, -1); background(0); Controlers(); //rendering Render_Elements(); Draw_Axis(); WindowCenter(); } void initialization () { display = true; surface.setResizable(true); fill(45); stroke(0); noCursor(); keys = new boolean[255]; for(int i=0;i < keys.length;i++) { keys[i] = false; } } void Draw_Axis() { pushMatrix();//Plate translate(0,-2,0); fill(51,51,51); box(20000,-3,20000); popMatrix(); pushMatrix();//Axis stroke(150, 0, 0); line(-10000, 0, 0, 0, 0, 0); stroke(250, 0, 0); line(0, 0, 0, 10000, 0, 0); stroke(0, 155, 0); line(0, -10000, 0, 0, 0, 0); stroke(0, 255, 0); line(0, 0, 0, 0, 10000, 0); stroke(0, 0, 155); line(0, 0, -10000, 0, 0, 0); stroke(0, 0, 255); line(0, 0, 0, 0, 0, 10000); noStroke(); popMatrix(); } void Title() { for(;;){ if(display) { surface.setTitle("FoundationSource 1.0 by KimDongYeop"); delay(3000); surface.setTitle("Push ESC to Exit"); delay(3000); } } } boolean centered= false; void WindowCenter() { if(centered){ surface.setLocation(displayWidth/2-width/2, displayHeight/2-height/2);//move window center centered = true; } } //Controlers//////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// void Controlers() { CameraUpdate(); KeyBoard(); Key_Render(); Mouse(); } //Camera float cpX = 0.0, cpY = 200.0, cpZ = 200.0; float theta = 0, phi = pi/2; float fov = radians(90); float zFar = 600.0; void CameraUpdate() { beginCamera(); //translate(cpX, cpY, cpZ); camera(cpX, cpY, cpZ, cpX+cos(theta),cpY+cos(phi),cpZ+sin(theta), 0.0, -1.0, 0.0); perspective(fov, float(width)/float(height), 0.1, zFar); endCamera(); } //KeyBoard float k = 10;//speed boolean KeyP = false; boolean[] keys;//a~z:0~25 void KeyBoard() { if(keyPressed){ switch(key) { case 'd': keys[3] = true; break; case 'a': keys[0] = true; break; case 'w': keys[22] = true; break; case 's': keys[19] = true; break; case ' ': cpY+=k; break; case 'c': if(KeyP == false){ Create_Cell(cpX, cpY, cpZ, 255, 0, 0); } break; case 'b': if(KeyP == false) { Create_Ball(cpX, cpY, cpZ, 0, 255, 0); } break; case ESC: display = false; exit(); break; } if( key ==CODED){ if( keyCode == SHIFT) { cpY-=k; } } KeyP = true; } } void keyReleased(){ KeyP = false; for(int i =0; i < keys.length; i++) { keys[i] = false; } } void Key_Render() { if(keys[0] == true) {//Key a cpX+=k*cos(theta+pi/2); cpZ+=k*sin(theta+pi/2); print("a"); } if(keys[3] == true) {//Key d cpX+=k*cos(theta-pi/2); cpZ+=k*sin(theta-pi/2); print("d"); } if(keys[22] == true) {//Key w cpX+=k*cos(theta); cpY+=k*cos(phi); cpZ+=k*sin(theta); print("w"); } if(keys[19] == true) {//Key s cpX-=k*cos(theta); cpY-=k*cos(phi); cpZ-=k*sin(theta); print("s"); } println(); /* if(keys[0] == true) {//Key } if(keys[0] == true) {//Key } */ } //Mouse Robot robot; boolean CursorLock = true; boolean check = true;//controler to hold cursor int mouseResistance = 720; void mouseClicked() { CursorLock = !CursorLock; CursorVisiable(); } void Mouse() { if(CursorLock){ if(check){ float abY = abs(mouseY-pmouseY); float l = pow(sqrt(mouseX-pmouseX)+sqrt(mouseY-pmouseY),1/2); theta-=l*(mouseX-pmouseX)*pi/mouseResistance; if(0 < phi && phi < pi) {//prevent phi overflow phi+=l*(mouseY-pmouseY)*pi/mouseResistance; }else{ if(phi >= pi){ phi-=l*abY*pi/mouseResistance; } if(phi <= 0){ phi+=l*abY*pi/mouseResistance; } } check=false; }else{ try{ robot = new Robot(); robot.mouseMove(displayWidth/2,displayHeight/2); check=true; }catch(Throwable e){ println("ddd"); } } } } void CursorVisiable() { if(CursorLock) { noCursor(); }else{ cursor(); } } //Elements////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// class Cell implements Elements{ float positionX, positionY, positionZ; int[] Rgb =new int[3]; int Size = 5;//Size of Cell void Draw() { pushMatrix(); fill(Rgb[0],Rgb[1],Rgb[2]); translate(positionX, positionY, positionZ); box(Size,Size,Size); popMatrix(); } Cell(float x, float y, float z, int r, int g, int b){ positionX= x; positionY = y; positionZ = z; Rgb[0] = r; Rgb[1] = g; Rgb[2] = b; } } class Ball implements Elements{ float positionX, positionY, positionZ; int[] Rgb =new int[3]; int Size = 5;//Size of Ball void Draw() { pushMatrix(); fill(Rgb[0],Rgb[1],Rgb[2]); translate(positionX, positionY, positionZ); sphere(Size); popMatrix(); } Ball(float x, float y, float z, int r, int g, int b){ positionX= x; positionY = y; positionZ = z; Rgb[0] = r; Rgb[1] = g; Rgb[2] = b; } } interface Elements { void Draw(); } //Functions///////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// Cell[] cells=new Cell[0]; Ball[] balls=new Ball[0]; void Create_Cell(float x, float y, float z, int r, int g, int b) { addCell(new Cell(x,y,z,r,g,b)); } void Create_Ball(float x, float y, float z, int r, int g, int b) { addBall(new Ball(x,y,z,r,g,b)); } void Render_Elements(){ for(int i=0;i<cells.length;i++){ cells[i].Draw(); } for(int i=0;i<balls.length;i++){ balls[i].Draw(); } } void addBall(Ball b){ Ball[] balls_Copy = new Ball[balls.length+1]; System.arraycopy(balls, 0, balls_Copy, 0, balls.length); balls = balls_Copy; balls[balls.length-1] = b; println("Create Ball!"); println(balls.length); } void addCell(Cell c){ Cell[] cells_Copy = new Cell[cells.length+1]; System.arraycopy(cells, 0, cells_Copy, 0, cells.length); cells = cells_Copy; cells[cells.length-1] = c; println("Create Cell!"); println(cells.length); } /* void addElement(Elements[] E, Elements e) { Elements[] E_Copy = new Elements[E.length+1]; System.arraycopy(E, 0, E_Copy, 0, E.length); E = E_Copy; E[E.length-1] = e; println("Create Element!"); } */ | cs |
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